World & Exploration

RuneScape: Dragonwilds Mounts

A mount in RuneScape: Dragonwilds is a summon rather than a tame, and there are exactly two of them. The terrorbird carries your extra weight, the magic carpet crosses the Umbral Sands faster than anything else, and both vanish the moment something hits you. Mounts arrived as a surprise addition with Fellhollow on 15 December 2025, and everything about them since — the weight buff, the changed summon input, the fall damage fix — is recorded in patch notes that this page collects in order. It also answers the question the game's name invites, because the dragons you meet are on the other side of the encounter.

Sources checked Independent fan-made guide4 cited references

Quick answer

How do mounts work in RuneScape: Dragonwilds?

There are two mounts. The terrorbird unlocks on completing The Wild Hunt and gives +200 carry weight; the magic carpet unlocks on completing the first section of Icthlarin’s Little Helper and gives no weight bonus, but is much faster across the Umbral Sands desert, jumps higher and takes less fall damage. While mounted you travel through terrain and your stamina lasts longer.

  • Both mounts were added with Fellhollow on 15 December 2025 — unannounced until release day, when the official 0.10 notes introduced them with "Surprise! We have been keeping this a secret."
  • A mount disappears if you are attacked, dealt damage, or building up Wither. It is a travel tool, not a combat one.
  • The wiki lists 16 terrorbird and 5 magic carpet entries. The defaults come from quests; the rest are bought with regional currencies or dropped by named creatures and region chests.
  • No source used here shows a rideable dragon. The green, blue and red dragons in the game are encounters, and they are the drop sources for several of the mount variants.
A rider on a terrorbird mount crossing a desert oasis with palm trees in RuneScape: Dragonwilds
A desert settlement in bright daylight, with a rider mounted on a terrorbird in the foreground. The screenshot is natively 1920 by 1080 and is used here without cropping.

What a mount is, and when it disappears

A summon you keep until something hits you.

Mounts were not teased ahead of time. The official 0.10 notes for Fellhollow open the section with "Added Mounts to the game" and follow it with "Surprise! We’ve been keeping this a secret." The same notes state the intent plainly: "Players will be able to summon and ride a mount, in this case a Terrorbird, around the overworld to expedite travel."

The wiki’s Mount article reduces the mechanic to one sentence: "When on a mount, players can travel through terrain, and their stamina lasts longer as well." Two base versions exist — the terrorbird and the magic carpet — and every colour variant is one of those two things.

Base mounts
Terrorbird and magic carpet
Added
15 December 2025, with update 0.10 (Fellhollow)
Summoned by
Holding the summon input; the cast takes 0.25 seconds
Disappears when
Attacked, dealt damage, or building up Wither
Carry weight
+200 on a terrorbird; nothing on a carpet
Entries listed on the wiki
16 terrorbirds, 5 magic carpets

Why the mount is tied to Fellhollow

The wiki says the mechanic "was highly requested by players who wanted a faster means to travel through Ashenfall", and the first terrorbird unlock sits inside a Fellhollow quest. That shape is worth noting: a mount is not a way to skip the early regions, because you have to reach and fight through the hollow before you can ride anything. The Fellhollow page covers that access route and the Wither meter that knocks you off the saddle.

The terrorbird: the mount that carries your loot

Unlocked by a Fellhollow quest, and worth +200 carry weight.

Terrorbirds are unlocked on completing The Wild Hunt, one of the quests the wiki lists for Fellhollow. The reward is carrying capacity rather than speed: the article credits terrorbirds with +200 carry weight, "making them good for travelling when gathering supplies". If your trips are resource trips, this is the bird to summon — the materials guide and farming guide cover what is worth hauling home.

Unlock
The Wild Hunt, complete
Carry weight
+200
Best for
Gathering and supply runs
Default colour
Unlocked automatically with the quest
Further variants
15 more, earned separately

The plain bird is listed simply as Terrorbird, and the article describes it as the automatic reward: "This variant is automatically unlocked when completing The Wild Hunt." The other fifteen are separate unlocks, and they are the subject of the variants table further down.

A nod to an April Fools joke

The wiki notes that a terrorbird being the game’s first rideable animal is "a nod to RuneScape’s (RS3) 2016 April Fools joke, when they released the Terrorbird mount", and that summoning one resembles the Summoning skill from RuneScape — minus the materials that skill would have cost you.

The magic carpet: the desert mount

Nothing extra to carry, and the fastest thing on the Umbral Sands.

The carpet unlocks on completing the first section of Icthlarin’s Little Helper — a partial completion, not the whole quest. What you give up is the weight bonus; what you get back is desert mobility. The wiki lists three differences between the two mounts: carpets "do not give bonus weight, but do make traversing through Umbral Sands easier, and are much faster in the desert" than other mounts, and a carpet "is lighter, taking less fall damage and higher jumps".

PropertyTerrorbirdMagic carpet
UnlockThe Wild Hunt, completeFirst section of Icthlarin’s Little Helper
Carry weight+200No bonus
SpeedFaster than travelling on footMuch faster than other mounts in the desert
FallingNo separate figures publishedLighter; less fall damage, higher jumps
Where it pays offGathering and hauling runsUmbral Sands and other open ground

Compiled from the wiki’s Mount article, retrieved 16 September 2026. The article gives the carpet’s advantages as a comparison with terrorbirds rather than as numbers, so no percentage or metre values are printed here.

Like the bird, the plain carpet is an automatic reward: "This Variant is automatically unlocked when completing a section of Icthlarin’s Little Helper." Its four colour variants are covered with the terrorbirds below, since they follow the same set of unlock patterns across the later regions. If you are still deciding which parts of the map are worth the trip, the map guide covers the regions and the walkthrough page puts them in order.

The 16 terrorbirds and 5 carpets, and what each one costs

Three routes: the quest itself, a merchant, or a drop table.

The Mount article splits its tables into 16 terrorbird entries and 5 magic carpet entries. Each row carries an unlock requirement and, for most, a source line naming either a merchant and a price or a creature and a region. Almost every entry begins from the same two quest gates, and the differences are what you pay or what you kill.

How it is obtainedVariantsGate or source
Unlocked by the quest itselfTerrorbird; Magic carpetThe defaults. Both are automatic rewards for the quest step that unlocks their mount type.
Bought from Domri - The Merchant, 9999 Garou ChitInfernal blightbeak; Zamorakian pledgesaddleBoth rows also list partial completion of Icthlarin’s Little Helper. This is the highest-priced pair on the page.
Bought from Death, 2000 Soul FragmentMossbeak hunter; Oakfeather raptorBoth rows also list partial completion of Withering Heights.
Bought from Evil Emporium, 2000 Infernal FragmentCoastal sunbeak; Astralbeak warblerBoth also list partial completion of Black Knight’s Fortress.
Dropped by creatures and region chestsSummerbellied wagtail; Eclipseborn sharpbeak; Sunkissed clawfoot; Scorchsummer ashbeak; Applefeather mosstailThe first three drop from blue dragons, lesser demons, elite Black Knights and chests in Dowdun Reach. The last two drop from the red dragon, KotHaar-Kal, kalphite guardians and chests in Umbral Sands.
Carpet dropsUzzerian umber; Moonsilk WeaveDropped by Tok-Xil and by kalphite queens respectively, both in Umbral Sands. The other two carpets list requirements only.
Requirement and lore, no source lineCrimson crybaby; Springdown runner; Grassfoot screecher; Leafwood striderThese four terrorbird rows state their quest requirements and their lore but carry no price and no drop source in the article as retrieved.

Compiled from the variant tables on the wiki’s Mount article, retrieved 16 September 2026. Variants are listed in the article’s own order within each row.

Two patterns are worth drawing out. The first is that the gates spread across the later regions — partial completion of Icthlarin’s Little Helper, Black Knight’s Fortress and Withering Heights all appear — while the drop sources are concentrated in Dowdun Reach and the Umbral Sands. Collecting every colour is therefore a late-game project tied to quest progress rather than to one currency grind. The second is that the three prices are paid in materials that have other uses.

What those three currencies buy elsewhere

Soul Fragments are the currency of Death’s Exchange unlocked by the Seeking Salvation page quest line, and they appear in high-tier recipes. Infernal Fragments turn up across the late melee, ranged and magic gear on the weapons guide and armour guide. Garou Chit appears in this article and nowhere else in the sources used here, so how quickly 9999 of them accumulates is left open below rather than guessed at.

Where the first terrorbird comes from: three hearts in the Willow Groves

A walkthrough filmed the day after Fellhollow launched, reproduced step by step.

The wiki credits a quest completion for the base terrorbird. A walkthrough published on 16 December 2025, the day after Fellhollow went live, films that unlock from the inside: three spirit terrorbirds standing in the region’s Willow Groves, one heart from each, then back to the quest giver. Treat the route below as one player’s recorded run of the same unlock rather than as an official step list.

  1. Reach Bleakfields Valley in Fellhollow

    You arrive in a valley with three paths leading off in different directions, which is where the region’s main objective also begins. This route starts from the upper-left corner of that junction. Access to the region at all is covered on the Fellhollow page.

  2. Find the NPC in the small building

    Between the north path and the west path there is a small building, and the NPC inside hands over the hunt. The walkthrough flags the standing stones as the landmark people associate with the region’s quest pick-up, which makes the actual door easy to walk past.

  3. Learn to read a willow grove on the map

    One willow is not a grove. Look for more than one willow tree standing together. The video’s identifying tip is that willow canopies droop compared with the region’s other trees, which makes them readable on the map once the fog of war has been cleared around them.

  4. First heart: the north grove, guarded

    The northern grove is the contested one — a skeletal enemy holds it, and the walkthrough records dying to it more than once. The ruins in the same grove are worth climbing, because a golden chest sits on top of them.

  5. Second and third hearts: west, then the far north-west

    There are no groves to the east of the junction. Following the path away from the NPC brings you into the Witchwillow Range, where the second bird is found by heading south, and the last one lies well away to the north-west near pools of water with more than one willow around them, up a slight path to a glade.

  6. Expect the green dragon on the way

    The final stretch runs past the Emberwood and the green dragon encounter, uphill. The walkthrough notes a golden chest outside one of the large pillars just before the dragon, the option of slipping around it rather than fighting, and a puzzle involving three ghosts on the same path that its author had not solved at the time of filming.

  7. The spirits fight back only if you start it

    Spirit terrorbirds are not aggressive. They give a warning sound and keep their distance unless you attack first — but they inflict bleeding when they do fight, so the video’s advice is to carry food and something that counters bleeding, naming roast dinner specifically.

  8. Return the three hearts

    Handing in the hearts completes the unlock, after which the game points out that further mounts for friends can be obtained by finding more hearts. The walkthrough reads that as the spirits respawning; nothing collected here confirms it, and it is listed as an open question below.

The groves sit in level 5 territory

The walkthrough is candid that it ran past most of the danger. Its advice is to have steel gear and better armour first, and to carry plenty of speed potions and respawn stones if you intend to push through underprepared — a body run back into level 5 enemies is the expensive part, not the birds.

The detour has a second payoff. The same footage points out the density of coal nodes, berries, granite and willow in these groves, and adds that the willow gathered here feeds the steel axe, which it describes as the only tool that clears certain roots and dead trees elsewhere in the hollow. If that is the reason you are going, the materials guide has the rest of the chain and the skills and spells guide covers the tool unlocks.

What a mount will not do

One hit ends the ride, and the speed gain is modest.

Summoning a mount is not a combat ability, and the wiki’s condition on it is blunt: if you are attacked, dealt damage, or are building up Wither, the mount will vanish. Because Wither builds from withered enemies and hazards, the same region that hands you the first terrorbird is the one most likely to knock you off it.

The walkthrough supplies the honest version of how that plays. The mount "literally will stop moving or being used once it takes one hit"; its speed is "a little bit fast" rather than fast, with a request for a bigger boost; and the glide is "slight" with limited use. Its author’s conclusion was that rushing the mount underlevelled is "probably not worth it", and that the feature "needs a lot more added to it". That is one player’s read of the December 2025 build, and the changelog below shows how much of it has moved since.

The fall damage complaint has since been fixed

The walkthrough complains that gliding down from a mount still cost full fall damage. The wiki’s update history records a fix on 31 July 2026 (0.12.1.3): "Resolved an issue where players take excessive fall damage when jumping over any height whilst mounted." The complaint is kept here as the state of play in December 2025, not as a current problem.

Ends the ride
Being attacked, taking damage, or building up Wither
Does not do
Fight, absorb hits, or protect you
Speed
Faster than on foot; the carpet is the faster of the two in the desert
Glide
Slight, and described as limited in use
Best habit
Summon it after a fight, not during one

Can you ride dragons in RuneScape: Dragonwilds?

No. The rideable list is a bird and a carpet, and the dragons are on the other side of the fight.

The short answer is no, and the reason it is worth stating plainly is that the game’s name invites the question. Every source used for this page points the same way. The wiki’s Mount article documents two base mounts — a terrorbird and a magic carpet — and names no dragon among them or among the 21 colour variants. The official 0.10 notes describe the feature as "in this case a Terrorbird". The walkthrough filmed around the same unlock opens by admitting its author was not sure whether other mounts existed at all.

Dragons in this game are encounters, and they are also the drop source for several mount colours. The Dowdun Reach variants come from blue dragons, lesser demons and elite Black Knights; the Umbral Sands variants come from the red dragon, KotHaar-Kal and kalphite guardians; and the green dragon stands on the Emberwood route to the third spirit terrorbird. Put another way, the closest this game currently comes to a dragon mount is a terrorbird whose colour is a dragon drop.

How to check this yourself

The Mount article is the page that would record a dragon mount first, because its update history tracks mount changes back through the 0.11 and 0.12 patches. This page is dated 16 September 2026 and states the position from the sources listed at the bottom of the page. If a later update adds one, that article will carry it before any guide does. For the encounters that do involve dragons, start with the walkthrough page and the General Velgar page.

Mount patch history, in the order it changed

Every mount change the sources record, from March 2026 to July 2026.

The Mount article carries a changelog rather than a development story, and it is the cleanest record of how the system has moved since release. It is also the answer to most complaints written about mounts during 2025: several of them are now a patch behind.

Date and updateWhat changed
31 March 2026 (0.11)Weight capability is increased when summoning the mount.
21 April 2026 (0.11.1)The key to summon the mount is adjusted to "hold to mount" instead of just click to mount.
30 April 2026 (0.11.1.5)The input to summon mounts is reverted from 2 seconds to 0.25 seconds.
23 June 2026 (0.12.0)New terrorbird and magic carpet variants are added with the Umbral Sands expansion, and an issue is fixed where terrorbirds would randomly dismount the player while moving.
31 July 2026 (0.12.1.3)An issue is resolved where players took excessive fall damage when jumping over any height whilst mounted.

Reproduced from the update history on the wiki’s Mount article, retrieved 16 September 2026.

Read in order, the list explains why mount advice written in late 2025 reads the way it does. The 0.11 buff answers "why carry a bird at all"; the 0.12.0 fix removes the random dismounts that would have made the walkthrough’s "stop moving once it takes a hit" complaint worse than intended; and the 0.12.1.3 fix closes out the fall damage problem. What has not changed is the core rule that damage ends the ride, which is why the mount is best treated as the last thing you summon after clearing an area rather than the first thing you summon on entering one.

Sources

What this page was checked against.

  • RuneScape: Dragonwilds Wiki — MountCommunity wiki — the two base mount types and their functions, the rule that a mount vanishes when the player is attacked, damaged or building up Wither, the +200 carry weight on terrorbirds and the carpet’s desert speed, higher jumps and lower fall damage, the unlock requirements for every terrorbird and carpet variant including the merchants Domri, Death and the Evil Emporium and their prices, the drop sources for the remaining variants, the update history from 0.11 to 0.12.1.3, and the trivia notes on the RS3 April Fools terrorbird and the Aladdin reference.
  • RuneScape: Dragonwilds — Eye on Ashenfall | 0.10 - FellhollowOfficial patch notes — the release date of mounts and the official framing of the feature — that mounts were added with Fellhollow, that they were kept secret until release, and that players would be able to summon and ride a mount, a Terrorbird, around the overworld to expedite travel.
  • RuneScape: Dragonwilds Wiki — FellhollowCommunity wiki — the region quest list that places The Wild Hunt, Withering Heights and Seeking Salvation in Fellhollow, which is what ties the first terrorbird unlock to the region the feature was released with.
  • Jade PG — RUNESCAPE DragonWilds: How To Get New MOUNTS! Unlock The Terror Bird! Fellhollow Update!Video — the spirit terrorbird route, published on 16 December 2025 — three spirit terrorbirds in the Willow Groves, the NPC in the small building between the north and west paths out of Bleakfields Valley, the willow canopy tip for reading the map, the guarded north grove and its ruins chest, the second and third groves to the west and north-west, the green dragon and golden chest on the final approach, the non-aggressive behaviour of the spirits and the bleeding they cause, the author’s assessment that the mount stops when hit and is only modestly fast, and the note that the game points players to further hearts for friends.

How this page was verified

Written on 16 September 2026 from the cached Dragonwilds wiki article Mount, retrieved the same day; the official 0.10 Fellhollow patch notes; the wiki’s Fellhollow article for the region quest list; and a YouTube walkthrough published on 16 December 2025 with auto-generated captions. Nothing here was tested in game: no mount was unlocked, no speed was measured and no price was paid. Where the wiki’s own wording is awkward — the carpet entry breaks into a second sentence mid-clause — the page paraphrases rather than quotes. One requirement row spells Withering Heights as "Withering Hights"; the page uses the quest’s correct name. Claims from the walkthrough are labelled as one player’s experience of the December 2025 build, because the changelog shows the system has changed twice since, and its complaint about fall damage is reported next to the July 2026 patch that fixed it.

Still open

  • The wiki gives no exchange rate, drop rate or income figure for Garou Chit, so the 9999 Garou Chit price on the two Domri variants cannot be translated into time or effort. The page prints the price and stops there.
  • Four terrorbird entries — Crimson crybaby, Springdown runner, Grassfoot screecher and Leafwood strider — carry requirements and lore but no purchase price and no drop source in the article as retrieved. Whether they have sources the article omits, or none at all, is unresolved.
  • The walkthrough reads the post-unlock message about finding more hearts for friends as evidence that spirit terrorbirds respawn, but it is guesswork in the video. No source states a respawn timer for them or for the mount variants that drop from creatures.
  • Whether the +200 carry weight from a terrorbird stacks with other carry-weight bonuses, such as the Leggings of lightness on the armour page, is not addressed by any source used here.
  • No source states which regions a mount can be summoned in. The unlock sits in Fellhollow and the feature was requested for travel across Ashenfall, but whether a terrorbird can be called in Brynmoor or the Temple Woods is untested here and unstated there.
  • The carpet is described as "much faster in the desert" without figures, and the terrorbird’s speed is not quantified either. The page reports speed only in the words the sources use, because no test was run to compare them.
  • The walkthrough’s captions garble at least one place name — the range reached after leaving the quest NPC is transcribed as "which willow range" and is read here as Witchwillow Range from the region names used elsewhere on this site. It is a reading of the captions, not a confirmed spelling from the video.
  • Whether mounts carry a second player, or whether each player in a co-op world unlocks their own, is not covered by any source. Given that the unlock message mentions getting mounts for friends, the mechanic is likely per-player, but the page does not assert it.