Quick answer
How do you improve performance in RuneScape: Dragonwilds?
No source used here contains an official settings guide. The only Jagex guidance comes from two moderator replies in a community thread: post your settings and your graphics card so the team can track the issue, and try the auto detect option in settings, which the Product Director said may help fix stuttering. The Technical Director separately identified older world saves as the cause of stuttering after one update and said a fix was on the way. Everything more specific on this page comes from one creator’s April 2025 optimisation video.
- Three layers are worth keeping apart: Windows and driver settings, the game’s own graphics menu, and
GameUserSettings.ini, which held the fine-grained values the menu did not expose when the video was made. - The most common symptom in the reports collected here is stutter that does not answer to graphics settings. Two separate players said the game ran worse as they lowered settings.
- Controls are barely documented anywhere. The clearest evidence is launch-day and first-hand: the default main attack sits on the Right Bumper, and a legacy input option under controller attack layout moves attack to RT and special to RB.
- Nothing was measured for this page. No source used here contains official FPS figures or a minimum-spec test, so every number below is labelled as one person’s report on their own machine.

Before the game: Windows and driver housekeeping
One creator’s checklist from April 2025 — and the date matters.
The most detailed performance walkthrough in the sources behind this page is a video by Kephren, published on 15 April 2025, titled "RuneScape Dragonwilds - Best PC Settings to BOOST FPS & Visibility Instantly". It works through four layers in a fixed order: Windows 11, then the NVIDIA or AMD control panel, then the game’s own graphics menu, and finally a configuration file where he says you "unlock your FPS and more graphics settings". He presents the whole thing as his own setup rather than as guidance from Jagex or from a hardware vendor.
The date deserves attention. April 2025 is seventeen months before 1.0, before the game had console versions, and before the Fellhollow update that most of the stutter reports further down this page are about. Treat each item as something to test on your own machine rather than a documented fix.
He starts with Windows 11 on the argument that you should free resources the game cannot use, then changes these settings:
| Windows 11 setting | What the video recommends | The reasoning given |
|---|---|---|
| Game Bar | Off — except on a Ryzen 7 9800X3D or 9950X3D, where it should stay on | He says it costs frames and causes problems generally, but that those two chips use Game Bar to prioritise a CCD while gaming |
| Hardware-accelerated GPU scheduling | On | Called "super important", with no further detail given |
| Capture | Everything off | To free up resources |
| Game Mode | On | He credits Windows 11 Game Mode with pushing resources to the running game, and says its bad reputation comes from Windows 10 |
| Power mode | Balanced, not Best Performance | He benchmarked both and reports a higher and longer-lasting boost clock on Balanced |
| BIOS and drivers | XMP profile enabled; BIOS, chipset driver and Windows updates current | Listed as housekeeping for memory and platform performance |
| GPU driver | Kept current | He notes that vendors ship per-game optimisation work in new drivers |
The auto-generated captions render the two Ryzen parts as "7,900X3D" and "7,950X3D". This page reads them as the 9800X3D and 9950X3D, which is what the same passage describes as the CPUs that use Game Bar to prioritise a CCD.
This is not Jagex guidance
No source used here contains a settings guide published by Jagex. The list above is one creator’s advice from April 2025, tested on his own machine. The only item on this page that comes from Jagex is the auto detect button described in the stutter section below.
The GPU control panel: NVIDIA and AMD
Driver-side changes, split by vendor because the two do not expose the same options.
After Windows he works through the graphics driver’s own controls. On NVIDIA that means the app overlay, one 3D setting, the power mode, the shader cache and finally the display configuration:
- NVIDIA overlay — off. He says it can cause stuttering and costs frames.
- Low Latency Mode — On.
- Power management mode — Normal. He reports better boost clocks than Maximum performance, which is the same conclusion he reached for the Windows power plan.
- Shader cache size — raised from the 4 GB driver default. He suggests starting at 10 GB and going to 100 GB if there is disk space, and calls the change a "game changer" for stutter because the game recompiles shaders less often.
- Resolution and refresh rate — the monitor’s native resolution and its real refresh rate. He notes that panels often sit at 60 Hz until the value is changed manually.
- G-Sync — optional, and off in his own setup. He unlocks his frame rate deliberately to hold input lag down, and says to turn G-Sync on if screen tearing bothers you.
- GPU overclock — pointed at as a separate video rather than demonstrated here. He says his own overclock gives him 12% more FPS.
The AMD route is different, and two of his recommendations there are things to avoid rather than things to enable:
- FreeSync — on, where the monitor supports it, so the GPU and the panel stay synchronised.
- Game profile — a custom profile rather than one of the presets, with the discrete GPU selected by hand. He flags this as a trap on laptops and on desktops that also have integrated graphics.
- FSR 4 — forced on where the card supports it, including in games that ship with FSR 3.
- Fluid Motion Frames — an option for games that have no FSR and no frame generation. He puts the gain at around 30%, warns that it adds input lag, and says not to use it for competitive games.
- Anti-Lag — advised against outright.
- Radeon Boost — also advised against.
- Radeon Chill — his recommended way to cap frame rate. Take the monitor’s refresh rate, subtract three and lock there: his 170 Hz panel becomes 167, and a 240 Hz panel becomes 237. The point is to stay inside the FreeSync range.
- GPU utilisation — he argues for holding the GPU around 97–98% rather than 100%, because a saturated GPU costs input lag, and notes that on some games the cap has to go lower to get there.
- Image Sharpening — 60 to 70% for games with no in-game sharpness slider and no FSR.
- Shader cache reset — the last resort for unexplained random stutter. The game rebuilds its shaders on the next launch, which takes time, and he compares the symptom to the reports he has seen in other games.
One machine, two vendors, no Dragonwilds measurements
Both lists come from a single creator working on his own desktop, which he describes as carrying a Radeon card. These are panel-level settings rather than game settings, and nothing in the sources used here measures their effect specifically in RuneScape: Dragonwilds.
Inside the game: a short menu with a few decisions
The video says the in-game graphics menu is thin, and sends you to a file for the rest.
When he opens the game’s own settings, the first thing he notes is how little is there: "currently you don’t have any graphic parameters. So, you pretty much have basic stuff and the upscaling technique." That is the reason the video ends in a configuration file rather than in the menu — the fine-grained values he recommends later are not exposed in the interface he is recording.
What he does change in the menu:
| Setting | His recommendation | What he claims it does |
|---|---|---|
| Quality preset | Medium | Kept deliberately modest, with the finer values set in the configuration file instead |
| Frame rate limit | Left alone in the menu | He changes it in the configuration file instead |
| Upscaling | Native upscaling mode, then DLSS on Quality for NVIDIA cards | He calls DLSS 4 "pretty amazing" and puts the gain at 10 to 12% FPS with very good image quality |
| Upscaling, non-NVIDIA | FSR on Quality, with sharpness adjusted separately | Described as "pretty much the same thing" as the DLSS route |
| Frame generation | On for RTX 4000 series and newer, or any card that supports it | He puts the gain at around 40% FPS |
| Display mode | Fullscreen, explicitly | Stated as a requirement rather than a preference |
| Sharpness | Between 50 and 60 | Preference-driven: higher if the image is too blurry, lower if it starts to look over-processed |
Read the percentages as his figures
The 10 to 12% and 40% numbers are the creator’s own estimates for his own hardware, spoken rather than measured on screen. They are not Jagex figures and they are not reproducible from anything in the sources behind this page.
The configuration file: GameUserSettings.ini
Where the settings the menu does not expose actually live.
The last stage of the video is a file edit, because the values he wants are not in the menu. He gives the path out loud, and warns that you will need hidden files visible to find it:
The path he gives
C:\Users\<your name>\AppData\Local\RuneScape Dragonwilds\Saved\Config\Windows\GameUserSettings.ini — he describes it as your Windows drive, then User, then the computer name, then App Data, then Local. He says the file to open is GameUserSettings.
The block he points at is the one holding the individual graphics parameters. His recommended values, in the order he reads them out:
| Parameter | His value | Comment |
|---|---|---|
| View distance | 2 | Given without further explanation |
| Anti-aliasing | 2 | Given without further explanation |
| Shadow quality | 2, or 1 | He says each step down is worth roughly 3 to 4% FPS — the largest single lever he names |
| Global illumination | 2 | Given without further explanation |
| Reflections | 1 | Grouped with post-process, which he says together give a further 5 to 6% |
| Post-process | 1 | He adds that post-processing in this game "looks very blurry", so lowering it is not much of a loss |
| Texture quality | 3 | Kept high: he says it is not an issue with 4 GB of VRAM or more |
| Effect quality | 2 | Given without further explanation |
| Foliage quality | 2 | Given without further explanation |
| Shading quality | 3 | Given without further explanation |
The trick he attaches to the edit is making the file read-only once it is saved. His reasoning is that the game overwrites the file when you change a setting in the menu, and pushes a fresh one with updates, so anything you hand-tune is liable to disappear. He also says the opposite move is needed eventually: after a patch that ships new graphics settings, remove the read-only flag and pick up the new defaults.
Recorded during early access
He flags the whole read-only workflow as a workaround for a game still in early access, and nothing in the sources used here confirms that GameUserSettings.ini still holds these keys in the same form after 1.0. Treat the file path and the values as a starting point to verify on your own install, not as current documentation — and back the file up before editing it.
The stutter reports, and the one official answer
A community thread, four replies from Jagex staff, and a fix that was traced to old save files.
The clearest performance evidence in the sources behind this page is not a benchmark. It is a support thread on r/RSDragonwilds titled "How’s your game performance after the update?", and it is useful because Jagex staff replied inside it. The opening post describes the problem the whole thread circles: "My game is stuttering really badly after the update… I don’t think it’s a problem with my PC because it was running smoothly before, and also changing the graphics all the way down to Low makes no discernible change in performance from my previous settings."
Comment timestamps in the cached thread read as nine months old on the day the page was retrieved, which places the discussion in December 2025 — the window of the Fellhollow update. Two Jagex moderators worked the thread, and their replies are the only official performance guidance in any source used here.
| Who replied | Their role | What they said |
|---|---|---|
| Jagexbitf0x | Jagex Moderator — Product Director | "So, discussing with the tech team: If you can post your settings + what your graphics card is, it’ll help us tracking some of these issues. I have also been told that in settings, click auto detect (on performance or quality, performance likely in this case) and it may help fix stuttering." |
| JagexIceCream | Jagex Moderator — Technical Director | Asked one player to try creating a new world: "could you please try to create a new world and see if it addresses your issue? If it does, we have a fix incoming for your current save!" |
| JagexIceCream | Jagex Moderator — Technical Director | "Hi folks, we have identified performance issues with older world saves. If creating a new world addresses the issue for you, then please get the update tonight — your old world will be stutter free." He asked anyone still affected on a new world to comment with specifics. |
| JagexIceCream | Jagex Moderator — Technical Director | Closing the loop with the player who had localised it: "we have identified the issue behind it and you should be able to play on your old world tonight without the stutter." |
Quoted from the cached thread exactly as it renders there. These are Reddit comments by Jagex staff accounts carrying moderator role labels, not a published support article or patch note, and the fix they describe was for the December 2025 build.
One player had already narrowed it down before the moderators answered, and their reasoning matches what Jagex later said: "it only happens when playing in a player-created (hosted) world. Public worlds run smoothly, and the issue follows the specific world/server save rather than my connection or client." The same player added that they had to start a new world to escape it — which is exactly what the Technical Director went on to recommend as a test.
The rest of the thread is a stack of individual reports. They are worth reading for the pattern rather than for the numbers, because none of them was measured under controlled conditions and each is one person’s machine:
| Hardware reported | What the player said |
|---|---|
| RTX 5070 Ti, 1440p, hosting for three friends | Frames between 20 and 30, and "fps gets lower the lower my graphics settings are too". Also reported frames "almost doubles as the game moves into night". |
| RTX 3090 with 24 GB VRAM, DX12, Auto-High, hosting | A crash with "an out of video memory error", which the player flags as odd given the card, and says happened when a friend left after a long session. |
| RTX 5070, Ryzen 9 5900X, 32 GB, 1440p, medium-to-high | Frames "around 115-120" but "it doesn’t feel super smooth". |
| RTX 4090, 64 GB RAM, 32-core CPU | "the game lags like crazy lol" — no settings given. |
| Settings on lowest possible | "My settings are currently on lowest possible and I’m still having issues." |
| Unstated | "the game freezes for a few seconds every other minute"; another reported "frequent hiccups, especially during combat" and worse sound stuttering. |
Every row is an unverified individual report from a community thread. Two of them are the same symptom the opening post describes — lowering settings does not help — which is the one consistent pattern here. None of these figures were reproduced or measured for this page.
A second thread on the Steam forums, posted on 15 February 2026 and titled simply "Performance", carries the same shape. Its opening post reads: "Constant stutters on a HIGH END PC. Meanwhile my wife with a mid range PC runs it perfectly fine. The lower I drop my settings, the worse the game runs. This makes so much sense." That is a separate player, on a separate date, reporting the same inversion.
What this section does not claim
Nothing here says the game performs badly now. The thread above documents a December 2025 incident that Jagex said it had fixed, and the Steam post is from February 2026. Both predate 1.0. They are reported here because the symptom pattern — stutter that ignores graphics settings — is the single most repeated complaint in the evidence, and because the two Jagex replies are the only official statements on performance that exist in these sources.
Controller support: what is documented, and what is not
Jagex talked openly about the controller problem. The button map itself is barely written down anywhere.
Controller support is the part of this page with the widest gap between how much Jagex has said and how little is actually written down. The storefront position is unambiguous: the Steam listing for app 1374490 carries Partial Controller Support among its categories, alongside Single-player, Multi-player, Co-op, Online Co-op and Steam Cloud. "Partial" is Valve’s own category name, and no source used here explains which parts of the game still want a keyboard, so read the label as the storefront’s wording rather than a breakdown.
Jagex has been unusually candid about why controller support was hard. Rick Turek, the game’s creative director, told Variety in an interview published on 7 July 2026 that the port itself was the easy part:
- "The development’s been straightforward, but there’s a lot of work that we have to do on the UX, the user experience, because while we’ve been developing with controller in mind, there is an expectation from a console player around the experience on a controller."
- He argued there was no clear model to copy: "There isn’t, I don’t believe, a best-in-class survival game on a controller that has really nailed it with the types of features." He held up Minecraft as the counter-example — "quite simple, in terms of its control features" — and called Dragonwilds "quite an interface-heavy game" by comparison.
- "As soon as you start putting that on controller, a lot of the work has been less about trying to do the port to console, because we have Unreal — it’s more been about the user experience and how we make the controller feel great."
Robert Galassi-Fox, a Jagex product director, gave Variety the player-side reason in the same interview, saying early research asked how many people preferred playing on controller sticks and that the answer "is not a small amount of people", which is why the team was "being quite specific… about it feeling good on the controller first" as early as Alpha.
The official channel’s own retrospective, published on 14 September 2026, lists controller work among the improvements shipped during early access: "We’ve improved controller support, made movement and jumping more responsive, and continued refining combat to give you greater control in every fight."
What none of that gives you is a button map. The only control-specific details in any source used here are hands-on reports from players on and around launch day, and they are worth reading as a warning rather than a reference:
| Source | What it establishes |
|---|---|
| A launch-day player with about 450 hours, complaining on r/RSDragonwilds | The default main attack is on the Right Bumper, which they found unintuitive: "I cant understand who thought it was a good idea to make Right Bumper the main attack instead of every other usual game that utilizes Right Trigger". |
| A reply in the same thread | There is an alternative input scheme — "legacy", which "puts attack at RT and special at RB" — and the original poster confirmed it worked, found "under controller attack layout". |
| The same poster, on getting it to apply | "I had to undo the steam input and reload a few times but it worked" — Steam Input was interfering with the in-game layout. |
| An Xbox player in the same thread, first day | They only found one control worth switching, and wished for more: "I do wish there was an in game option to remap the buttons on the fly because that seems like the only input you can switch". |
| IGN’s skills guide | One keyboard binding, incidentally: the Build Menu is opened by pressing B. |
The Reddit reports are individual accounts from launch day, retrieved 2026-09-16, and the game had been out for roughly a day when they were made. The thread is a review discussion rather than a support thread, so treat the button details as first impressions to verify rather than settled facts, and note that "partial controller support" on the storefront is consistent with a scheme that needs adjusting.
No verified keybind list exists in these sources
This page does not publish a full control layout, because nothing in the evidence behind it contains one. There is no official button map in any cached source, no console-specific configuration reference, and no source that states which actions need a keyboard. The section above reports what players wrote on launch day and nothing more.
Platform facts: crossplay works, cross-save does not
Two capabilities that get confused constantly, separated here by what each source actually says.
This is the part of the page where the storefront and the patch notes overlap with the settings discussion, because platform capability is what decides who you can play with and what carries over. The Steam listing is the most concrete source available, since it is machine-readable rather than prose:
| Steam listing field | Value |
|---|---|
| Application | RuneScape: Dragonwilds, app ID 1374490 |
| Supported operating systems | Windows true; macOS false; Linux false |
| Release date | 15 September 2026 |
| Developer | Jagex Ltd |
| Publishers | Jagex Ltd, H2 Interactive Co., Ltd., Graph |
| Categories | Single-player, Multi-player, Co-op, Online Co-op, Steam Cloud, Partial Controller Support |
| Third-party account notice | Epic Online Services (supports linking to a Steam account) |
Read from the Steam storefront data for app 1374490, retrieved 2026-09-16. The operating-system row is the storefront’s own flag set: there is no macOS or Linux build listed. This page makes no claim about how the game would perform on either, because no such build is on sale.
Crossplay is the headline capability, and it comes from Jagex directly. The official channel’s retrospective, published 14 September 2026, states it in the plainest terms: "The complete 1.0 experience, including everything we’ve delivered throughout early access, will be available on PlayStation 5, Xbox, Nintendo Switch 2, and of course on PC. With cross-play available across all platforms, adventurers can explore, build and battle together wherever they choose to play." The same video marks the milestone this represents — "For the first time in our 25 year history" — which Variety put in print as the first-ever RuneScape game to come to consoles in the franchise’s 25-year history.
The console launch itself was announced on 5 June 2026 by Mod Doom, naming PC, PlayStation 5 and Xbox Series X|S — with no mention of Nintendo. Switch 2 was added four days later, on 9 June 2026, by way of a Nintendo Direct, which is why the older official post reads as incomplete rather than wrong. The same announcement video adds two commercial details worth recording: the game was available day one for PlayStation Plus Extra and Premium members and for Xbox Game Pass members, and physical editions for PlayStation 5 and Xbox Series X followed on 5 November 2026.
Cross-save is the capability people assume comes with crossplay, and it does not. Jagex answered it directly in the FAQ attached to the PlayStation 5 announcement of 2 June 2026, under the heading "Will saves carry over?":
- "Not across platform. We’ve got Steam Cloud Save support, but your progress will not carry over to new platforms. You can crossplay your existing characters on Steam with other platforms when they launch, but won’t be able to transfer your saves from Early Access into the new platforms."
- A Jagex moderator on the official Discord, citing the same position, put the split in one sentence: "Just to be totally clear, you’ll be able to play with people on other platforms (cross play), but you won’t be able to use characters or worlds from other platforms (cross saves)."
How firmly each of those two quotes is established
The first quote is Jagex’s own FAQ text, reproduced verbatim in a third-party guide and retrieved here on 2026-09-16. The second is a Discord moderator statement quoted inside a community thread, so it corroborates rather than independently confirms it.
The practical result is that buying on a second platform means starting there. Your Steam character cannot be moved onto a console, and a console character cannot be moved back, even though both can join the same world. Reports from players who found this out the hard way are consistent about the distinction, and the community has spent most of its energy on the difference between the two terms rather than on disputing either answer.
One mechanism is worth stating carefully. According to a post-launch creator guide published on 15 September 2026, the world creation screen offers a crossplay toggle you can switch on or off: "choose whether to toggle crossplay on or off when you’re creating a world. The game does have full crossplay as an option, however, meaning you can play with friends whichever platform they’re on." A professional guide updated the same day describes a host enabling crossplay when loading a multiplayer world and sharing an invite code. Both are post-launch descriptions of the interface rather than official documentation.
One crossplay claim stays unresolved
Whether dedicated servers expose the same crossplay option is not settled in these sources. A post-launch guide says they do; a pre-launch guide says Jagex had not confirmed whether console players could join dedicated servers at all. This page reports the disagreement rather than picking a side, and the dedicated server guide covers the server side of the game on its own terms.
What this page cannot tell you
The limits are worth stating plainly, because performance writing attracts numbers nobody measured.
RuneScape: Dragonwilds has no official performance documentation in any source behind this page. There is no published benchmark, no minimum-spec test, no recommended-spec test, and no statement from Jagex about expected frame rates on any platform — PC, PlayStation 5, Xbox Series X|S or Switch 2. The only official performance statement of any kind is the pair of moderator replies about the December 2025 stutter, and those describe a bug rather than a target.
That leaves a page like this one with a choice between inventing figures and describing their absence. The list below is what the evidence does not support, written down so that nothing on this page can be mistaken for a measurement:
- No frame rates were measured here. Every FPS figure on this page is a sentence someone wrote about their own machine, quoted with their hardware attached. None was reproduced, and no two of them used the same settings, resolution or scene.
- The percentage gains are the creator’s, not Jagex’s. The 10–12% for DLSS Quality, the roughly 40% for frame generation, the 3–4% per shadow step, the 5–6% for reflections and post-process, and the 12% for a GPU overclock all come from one April 2025 video. He says them while demonstrating settings; the video shows no benchmark run for any of them.
- The settings advice predates the game’s current form. The optimisation video is from 15 April 2025 — seventeen months before 1.0, before console versions, and before at least two major updates. Whether
GameUserSettings.inistill exposes the same parameters is unverified here. - There is no console performance evidence at all. No source behind this page tests the game on PlayStation 5, Xbox Series X|S or Switch 2, compares quality modes, or reports a frame rate on any of them. The console hardware appears in this page only as platform capability, never as performance.
Partial Controller Supportis a capability label, not a verdict. It is Steam’s category wording. No source here explains which actions still need a keyboard, and no source rates how the controls feel on any platform.- There is no verified button map. The controller and keyboard details on this page are launch-day player reports and one incidental mention of a single key in a third-party guide.
- No macOS or Linux build exists to assess. The storefront lists Windows only, so the question of how the game runs on either system does not arise from a product that is on sale.
If you take one item away from this page, make it the only one that comes from the people who make the game: the Product Director’s suggestion to open settings and click auto detect, on either the performance or quality branch, which he said may help fix stuttering. It is a single sentence in a community thread, and it is a more reliable starting point than any of the tuning lists above it, including the detailed ones.
Related reading
For the server side of multiplayer — hosting, capacity and how a world is set up — see the dedicated server guide. For the settings that sit inside a world rather than inside your graphics driver, see world settings.
Sources
What this page was checked against.
- RuneScape: Dragonwilds — Our Early Access Journey Is Coming to an End
- RuneScape: Dragonwilds — Dragonwilds is coming to consoles!
- RuneScape: Dragonwilds on Steam — app 1374490
- Variety — RuneScape Dragonwilds Update: Changes for Console, Crossplay
- r/RSDragonwilds — How’s your game performance after the update?
- Kephren — RuneScape Dragonwilds: Best PC Settings to BOOST FPS & Visibility Instantly
- Spopes — Do THIS First in RuneScape Dragonwilds
- RuneScape: Dragonwilds Wiki — Console
- IGN — RuneScape: Dragonwilds Skills
How this page was verified
Written on 16 September 2026, the day after version 1.0 left early access, from sources retrieved that day. Nothing on this page was tested: no frame rate was measured, no setting was changed in a running game, no graphics card was profiled, no controller was used and no platform was compared. The performance material comes from a community thread whose comments read as nine months old at retrieval, placing it in December 2025 at the Fellhollow update, plus a February 2026 Steam thread; both predate 1.0 and describe a symptom rather than a current state. The settings walkthrough is a single creator’s April 2025 video and every figure in it is his own estimate for his own hardware, reproduced here with that label attached. The two Jagex replies are moderator comments in a community thread rather than published documentation, and the cross-save answer is Jagex FAQ text quoted verbatim inside a third-party guide, because the original FAQ page was not re-retrieved for this page. Auto-generated captions in both videos garble proper nouns, and the two readings this page had to make are flagged inline: the Ryzen part numbers in the settings video and the game name in the platform video, where the captions render it as "Dragon Wilds".
Still open
- No source states whether the December 2025 older-save stutter can still affect worlds created before that fix, or whether saves carried forward from then have any performance implications at 1.0.
- Whether the crossplay toggle can be changed on a world created before 1.0, or only chosen at creation, is unstated by every source used here.
- The dedicated-server crossplay question is genuinely open in these sources: a post-launch guide says dedicated servers have a crossplay option while a pre-launch guide says Jagex had not confirmed whether console players could join them at all. Official dedicated-server documentation was not re-checked for this page, though the dedicated server guide covers that ground separately.
- Whether the Xbox Play Anywhere arrangement allows saves to move between the Windows Store version and the Xbox console version is a community claim only. It was not verified against a Microsoft Store listing, and it sits in tension with Jagex’s blanket statement that progress does not carry between platforms.
- No source used here contains a full default control layout for any platform, so the page cannot say how many actions depend on a keyboard or whether any of them have no controller equivalent — which is the practical question behind the storefront’s "Partial Controller Support" label.
- The auto detect suggestion is the only official performance advice in the evidence, and no source explains what it does, which values it selects, or whether it differs between the performance and quality branches the Product Director mentioned.
- Whether RuneScape: Dragonwilds exposes graphics options on console that PC players would recognise — quality modes, frame rate caps or field-of-view settings — is not addressed by any source, so no console settings list appears on this page.
- The optimisation video predates 1.0 by more than a year and its configuration file section may no longer match the shipped build. Whether GameUserSettings.ini still accepts the same parameters, and whether the read-only workaround still behaves as described, needs checking on a current install before any of it is followed.